The following article is based on a press release issued by Circana on January 27, 2026.
After three consecutive years of decline, the global toy industry staged a strong comeback in 2025, delivering renewed growth driven by pop culture relevance, licensed products, and increased engagement from teens and adults. Across 12 global markets (G12), including Australia, Belgium, Brazil, Canada, France, Germany, Italy, Mexico, Netherlands, Spain, United Kingdom, and the United States, year over year sales increased by 7 percent in value and units sold grew 3 percent, as average selling price rose 3 percent, according to Circana.
For the first time in Circana’s tracking history, all G12 countries posted growth in 2025, and six of the 11 toy supercategories experienced year-over-year dollar sales gains. The games & puzzles category grew the fastest (up 30 percent), while building sets grew for the sixth consecutive year (up 18 percent).
“Around the world, the toy market experienced an exceptional year, driven by strong consumer enthusiasm for licensed products, collectibles, construction toys, and games,” said Frédérique Tutt, global toys industry advisor at Circana. “This positive performance marks a pivotal turning point for the industry, signaling that toys have reasserted their role as affordable entertainment and cultural touchpoints for consumers of all ages. From children to adults, toys are attractive products synonymous with fun, screen-free enjoyment, and social connection, meeting a growing desire for wellbeing and self-expression.”
The industry’s resurgence was driven by the convergence of entertainment, collectibility, and emotional engagement. Entertainment properties played a central role in the performance, supported by a stronger global box office, video games, and increased streaming content. Licensed toy sales grew 15 percent and accounted for 37 percent of the global toy market — the highest level to date. Pokémon retained its crown as the No. 1 toy property globally. In the rankings, Pokémon was followed by familiar classics like Hot Wheels, Marvel Universe, Barbie, and Star Wars. The growth in licensing was complemented by strong appeal of collectibles for both children and adults alike. Collectibles grew 32 percent and now account for almost 19 percent of all dollar sales globally.
One of the most significant structural shifts in 2025 was the continued rise of consumers aged 12 and older. Nearly 40 percent of European consumers reported purchasing toys for themselves or another adult in 2025. Adult and card games, trading cards, and collectible figures ranked among the fastest growing segments. This demographic evolution underscores toys’ expanding role beyond traditional play to become lifestyle, fandom, and self-expression products.
“Following the momentum regained in 2025, 2026 aims to turn this rebound into long-term, sustainable growth,” Tutt continued. “The market will build on the strength of licenses, collaborations, year-round purchasing, and continued innovation and digitalization to deliver richer consumer experiences. The brands that win will be those that balance joy, value, and relevance across generations.”